BioWare senior writer David Gaider is leading a discussion next month at the Game Developers Conference called Sex in Video Games.
Here is an excerpt from the discussion’s description:
“Games have reached the point where realistic portrayals of sex and adult relationships are possible, but what does this mean to us as developers? How much responsibility do we have in addressing issues of sexism and sexuality, and are we inadvertently making statements about what is acceptable, even when we don’t mean to say anything at all?”
So what do we know about sex and videogames?
Sex in videogames has been around since 1981 with Softporn Adventure, a comedic text-based game for the Apple II. Sex, nudity, innuendo for the rest of the 80’s and 90’s was fair game thanks to low-resolution.
But since the 2000’s, when rendered images got significantly better, console publishers tightened their policies on nudity and sexually explicit material. Most sex and nudity that appeared in games were a resulting of modding (not including Japanese Eroge games).
Nowadays, sex in videogames doesn’t seem like a big deal because game developers have learned to treat sex and nudity with maturity.
Look at a series like Mass Effect that features sex in every game but to actually have it the player has to nurture an emotional relationship with one of the crew members. And after the sex, there are repercussions depending on how the player chooses to proceed with the relationship.
As the description said, “Games have reached the point where realistic portrayals of sex and adult relationships are possible…” The only problem with the portrayals of sex and adult relationships in videogames is that it gets people talking about the Uncanny Valley. We’ve already done the Uncanny Valley in the Spongebob Porn Parody post, which if you should read if you haven’t already.
We want to know how y’all feel about sex in videogames.